<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.9.0">Jekyll</generator><link href="https://cleankotlin.nl/feed.xml" rel="self" type="application/atom+xml" /><link href="https://cleankotlin.nl/" rel="alternate" type="text/html" /><updated>2020-08-15T19:16:44+00:00</updated><id>https://cleankotlin.nl/feed.xml</id><title type="html">CleanKotlin</title><subtitle>Clean Kotlin is about writing clean and readable code in the Kotlin programming language</subtitle><author><name>Gideon Hoogeveen</name></author><entry><title type="html">Follow The Recipe</title><link href="https://cleankotlin.nl/blog/follow-the-recipe" rel="alternate" type="text/html" title="Follow The Recipe" /><published>2020-08-13T19:40:07+00:00</published><updated>2020-08-13T19:40:07+00:00</updated><id>https://cleankotlin.nl/blog/follow-the-recipe</id><content type="html" xml:base="https://cleankotlin.nl/blog/follow-the-recipe">&lt;h2 id=&quot;birthday-turtle&quot;&gt;Birthday turtle&lt;/h2&gt;
&lt;p&gt;Today is your best friends birthday and she asked you to buy a turtle as a present. The problem is you have never seen a real turtle before. The only thing you know about turtles is that they can swim, have four legs and are reptiles. As you walk into the petstore you see a lot of different species of animals. You decide to write a simple program to determine whether an animal is a turtle or not.&lt;/p&gt;

&lt;p&gt;The program you write looks something like this:&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isTurle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
                &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
            &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
                &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
            &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
            &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;isTurle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;maintenance-nightmare&quot;&gt;Maintenance nightmare&lt;/h2&gt;
&lt;p&gt;After having checked all animals in the shop you are still left with two. They both can swim, have four legs and are reptiles.&lt;/p&gt;

&lt;p&gt;You try to add one more condition, but because there are so many conditions already you find it hard to modify your program. You want to make sure you don’t make any mistake. The horror if your present happens to be a crocodile and the guests will be eaten instead of the cake.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;How would you change the code to make this program more readable?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;refactor-to-a-recipe&quot;&gt;Refactor to a recipe&lt;/h2&gt;
&lt;p&gt;The first thing you realize is that when an animal cannot swim it cannot be a turtle. Therefore we can safely take out te &lt;strong&gt;canSwim()&lt;/strong&gt; condition and use an early return when the animal cannot swim.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;c1&quot;&gt;// Check whether current animal can swim or not.&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; 
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// If the animal can't swim, we are done.&lt;/span&gt;

    &lt;span class=&quot;c1&quot;&gt;// From now on we know that we are dealing with an animal that can swim&lt;/span&gt;

    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isTurle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;c1&quot;&gt;// Therefore we don't have to check whether the turtle can swim anymore, so we remove the check.&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
            &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
            &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;After you have rewritten the checks on &lt;strong&gt;canSwim()&lt;/strong&gt; it becomes clear you can do the same with the check on &lt;strong&gt;hasFourLegs()&lt;/strong&gt; as well.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isTurle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;isTurtle&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;You already cleaned up your code a lot. Only the check on &lt;strong&gt;isReptile()&lt;/strong&gt; is left.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    
    &lt;span class=&quot;c1&quot;&gt;// When this part is reached, we know our animal can swim, has four legs and is a reptile and therefore (probably) is a turtle.&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;adding-new-requirements&quot;&gt;Adding new requirements&lt;/h2&gt;

&lt;p&gt;Finally to distinguish the turtle from the crocodile you come up with one final check. Does the animal have a shell?
Now that you have written your code like a recipe it becomes trivial for you to add this new condition. A recipe can easily be read from top to bottom.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;c1&quot;&gt;// Distinguish between turtles en crocodiles&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;hasShell&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Now you know the basics of rewriting a nested solution to a recipe. In this particular case there is an even more clean solution.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isTurtle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;canSwim&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;hasFourLegs&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isReptile&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;hasShell&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;but-arent-early-returns-a-bad-thing&quot;&gt;But, aren’t early returns a bad thing?&lt;/h2&gt;
&lt;p&gt;Some would argue that early returns make your code harder to understand because there are multiple places where you method could end. In my experience this is never a problem until your methods become very long and complex. When this happens you should probably deal with those long methods instead i.e. by reducing their length and complexity first.&lt;/p&gt;

&lt;h2 id=&quot;the-recipe&quot;&gt;The Recipe&lt;/h2&gt;
&lt;p&gt;The general recipe is as follows:&lt;/p&gt;
&lt;ol&gt;
  &lt;li&gt;Try to do X&lt;/li&gt;
  &lt;li&gt;If X didn’t work -&amp;gt; stop&lt;/li&gt;
  &lt;li&gt;continue with the assumption that X worked&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In the following example you can see this pattern at work. The fridge in this example is a simple &lt;a href=&quot;https://en.wikipedia.org/wiki/Finite-state_machine&quot;&gt;state machine&lt;/a&gt; and all illegal transitions will throw an exception.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;You can try this code out by copying it to the &lt;a href=&quot;https://play.kotlinlang.org/&quot;&gt;kotlin playground&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;fridge&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;putElephantInFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;

    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;takeElephantFromFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Fridge&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Unable to open an already opened fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Fridge opened&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Unable to close an already closed fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Fridge closed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;putElephantInFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Unable to put elephant in a closed fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Unable to put elephant in fridge because there is no room left&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Elephant put in fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;takeElephantFromFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Unable to take an elephant from a close fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;k&quot;&gt;throw&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;IllegalStateException&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;There is no elephant to take out of the fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Elephant taken from fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;assertions&quot;&gt;Assertions&lt;/h2&gt;
&lt;p&gt;To Clean up this code even further, you can use Kotlins &lt;strong&gt;require(value:Boolean)&lt;/strong&gt; and &lt;strong&gt;check(value:Boolen)&lt;/strong&gt; methods. These methods assert that a certain condition has been met and throw an IllegalArgumentException or IllegalStateException when it hasn’t been. Let’s see how our fridge looks like with the right checks. Notice that the condition has been negated and only throws an exception when the condition is false.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;fridge&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;putElephantInFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;

    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;takeElephantFromFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;fridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Fridge&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;

    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;open&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Unable to open an already opened fridge&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Fridge opened&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;close&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Unable to close an already closed fridge&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Fridge closed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;putElephantInFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Unable to put elephant in a closed fridge&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Unable to put elephant in fridge because there is no room left&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Elephant put in fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;takeElephantFromFridge&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isOpen&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Unable to take an elephant from a close fridge&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;There is no elephant to take out of the fridge&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;isEmpty&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Elephant taken from fridge&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Today you learned how to write software like you write a recipe. I hope it tastes good.&lt;/p&gt;</content><author><name>Gideon Hoogeveen</name></author><category term="[&quot;kotlin&quot;, &quot;refactoring&quot;]" /><summary type="html">Birthday turtle Today is your best friends birthday and she asked you to buy a turtle as a present. The problem is you have never seen a real turtle before. The only thing you know about turtles is that they can swim, have four legs and are reptiles. As you walk into the petstore you see a lot of different species of animals. You decide to write a simple program to determine whether an animal is a turtle or not.</summary></entry><entry><title type="html">Lightbulbs</title><link href="https://cleankotlin.nl/blog/lightbulbs" rel="alternate" type="text/html" title="Lightbulbs" /><published>2020-08-13T19:40:07+00:00</published><updated>2020-08-13T19:40:07+00:00</updated><id>https://cleankotlin.nl/blog/lightbulbs</id><content type="html" xml:base="https://cleankotlin.nl/blog/lightbulbs">&lt;h2 id=&quot;lightbulbs&quot;&gt;Lightbulbs&lt;/h2&gt;

&lt;p&gt;When we press the button the light turns on.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;turnOnLight&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOnLight&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;When we press the button again the light turns off.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;lightOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;lightOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;turnLightOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;turnLightOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnLightOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;lightOn&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnLightOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;lightOn&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned off&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;more-requirements&quot;&gt;More requirements&lt;/h2&gt;
&lt;p&gt;The only constant in software development is Change and to rub it in our face, Your Manager comes in with a new set of requirements.&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Instead of 1 button, I want multiple buttons. These buttons could toggle the same light on or off or they could toggle a different light. A button only changes the state of a single lightbulb.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;our-model-cant-handle-these-changes-o&quot;&gt;Our model can’t handle these changes :O&lt;/h2&gt;
&lt;p&gt;These new requirements cause a lot of problems for or existing code. We made the assumption that there will only ever be one button and only one Light. Just adding new methods and adding more state won’t solve our problem, because it will make our code very complex very fast.&lt;/p&gt;

&lt;h2 id=&quot;refactor-first-then-add-the-new-features&quot;&gt;Refactor first then add the new features.&lt;/h2&gt;
&lt;p&gt;Refactoring is the art of changing the way your code is organized without changing it’s behaviour. In the past I did make the mistake of refactoring and incorporating new features at the same time.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;pressButton&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; 
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already on!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already off!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned off&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;When we run our code. It should behace exactly the same as before.&lt;/p&gt;

&lt;p&gt;Now let’s extract our button to it’s own model as well.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;button&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;c1&quot;&gt;// A button operates on a light, so it needs a reference to the light.&lt;/span&gt;
&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
            &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; 
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already on!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already off!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned off&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;code-smell&quot;&gt;Code Smell&lt;/h2&gt;
&lt;p&gt;Currenntly our button is responsible for turning the light on and off. The Button first asks a question to the light: Are you on or off? Depending on the lights answer the button will tell the light to witch state to switch. If the button makes a mistake, the light will throw an exception and tell the button It can’t do as requested.&lt;/p&gt;

&lt;p&gt;When your code is asking a lot of questions to make a decision This can be an indicator of a design problem.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;What would you change to make the interaction between the button and the light simpeler?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;classes-are-both-data-and-behaviour&quot;&gt;Classes are both data and behaviour&lt;/h2&gt;
&lt;p&gt;Data and behaviour that acts upon that data are closely coupled and should reside close together.&lt;/p&gt;

&lt;p&gt;By making the light responsible for and its state transitions we get a Light that is better.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;button&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;c1&quot;&gt;// A button operates on a light, so it needs a reference to the light.&lt;/span&gt;
&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;toggle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;toggle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
            &lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOn&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; 
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already on!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;turnOff&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;check&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt; &lt;span class=&quot;s&quot;&gt;&quot;Light is already off!&quot;&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned off&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Because we don’t want &lt;strong&gt;turnOn()&lt;/strong&gt; and &lt;strong&gt;turnOff()&lt;/strong&gt; be directly available as methods on our light anymore, we can make them private. We can also reduce the complexity of the &lt;strong&gt;toggle()&lt;/strong&gt; method and removing the &lt;strong&gt;turnOn()&lt;/strong&gt; and &lt;strong&gt;turnOff()&lt;/strong&gt; methods completely. If in the future there is a need to reintroduce these methods you can write them again, but for now they only add unnecessary complexity. If you are scared to throw code away remember that you always have version control. Also see &lt;a href=&quot;https://enterprisecraftsmanship.com/posts/yagni-revisited/&quot;&gt;YAGNI&lt;/a&gt;.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;button&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;n&quot;&gt;button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;c1&quot;&gt;// A button operates on a light, so it needs a reference to the light.&lt;/span&gt;
&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Button&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;press&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Button Pressed&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;n&quot;&gt;light&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;toggle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Light&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;kd&quot;&gt;var&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;

    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;toggle&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
            &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned off&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
        &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
            &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;Light turned on&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;

        &lt;span class=&quot;n&quot;&gt;on&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;on&lt;/span&gt;
    &lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;</content><author><name>Gideon Hoogeveen</name></author><category term="[&quot;kotlin&quot;, &quot;refactoring&quot;]" /><summary type="html">Lightbulbs</summary></entry><entry><title type="html">Double negatives should not not be avoided</title><link href="https://cleankotlin.nl/blog/double-negations" rel="alternate" type="text/html" title="Double negatives should not not be avoided" /><published>2020-08-08T20:47:23+00:00</published><updated>2020-08-08T20:47:23+00:00</updated><id>https://cleankotlin.nl/blog/double-negations</id><content type="html" xml:base="https://cleankotlin.nl/blog/double-negations">&lt;p&gt;Booleans are the bread and butter of decision making in most modern programming languages and in Kotlin this is no exception.
I will discuss with you some ways to clean up your boolean logic and you will explore some best practices in giving good positive names to our binary friends.&lt;/p&gt;

&lt;h2 id=&quot;double-negations-are-not-not-bad&quot;&gt;Double negations are not not bad.&lt;/h2&gt;
&lt;p&gt;You should not use double negations in your code because they are hard to read and understand. They also significantly increase the amount of bugs and errors that can hide in your program. I invite you to try the following exercise to better understand why Double negatives form a problem.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Which numbers will be printed to the console?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isNotTyping&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;false&lt;/span&gt;
&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;isTyping&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;true&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;doubleNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;singleNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;noNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;doubleNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isNotTyping&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;1&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;2&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;singleNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isNotTyping&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;3&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;4&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;noNegation&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;isTyping&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;5&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
  &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    &lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;6&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Most programmers take longer and make more mistakes interpreting the code that uses double negations compared to the code where less negations are used. This is why you should always try to write boolean variables and parameters in their positive form.&lt;/p&gt;

&lt;p&gt;Here is the solution. Did you get it right?&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;mi&quot;&gt;1&lt;/span&gt;
&lt;span class=&quot;mi&quot;&gt;4&lt;/span&gt;
&lt;span class=&quot;mi&quot;&gt;5&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Parameters and variables are not the only places where problematic usage of double negations can be found. Methods, that have a boolean as return type, suffer from the same problems.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isNotOdd&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;):&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;c1&quot;&gt;// Implementation&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Will be less clear and should be replaced with:&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEven&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;):&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;c1&quot;&gt;// Implementation&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;try-to-start-positive&quot;&gt;Try to start positive&lt;/h2&gt;

&lt;p&gt;If you really need the negative form of a method consider providing the positive part first and let the negative form call the positive form. Most of the time it is easier to implement the positive form anyway. Letting the negative form call the positive form has the added benefit of avoiding duplication, which limits the amount of code that has to be touched when requirements change.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isNotDone&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;():&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isDone&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isDone&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;():&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Boolean&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;progress&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;==&lt;/span&gt; &lt;span class=&quot;mi&quot;&gt;100&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;h2 id=&quot;clean-up-existing-code&quot;&gt;Clean up existing code&lt;/h2&gt;

&lt;p&gt;Often you have to deal with code that has already been written by you or an other person. As per the Boy Scout Rule we should Leave our code better than we found it.&lt;/p&gt;

&lt;p&gt;Let’s say you found this piece of code that deals with boxes containing integers.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Which steps would you take to improve this code?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You can use the Kotlin &lt;a href=&quot;https://play.kotlinlang.org/&quot;&gt;Playground&lt;/a&gt; to test the code in your browser.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Make sure you check if your code still compiles and behaves the same way after each step.&lt;/p&gt;

&lt;p&gt;Step 1: Introduce positive form.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// Introduce positive form which calls the other form.&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Step 2: Replace each double negative with a call to the new function.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;//Replace all double negatives&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isNotEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Step 3:
If negative form is only used in the positive form use the &lt;a href=&quot;https://refactoring.com/catalog/inlineFunction.html&quot;&gt;Inline Function&lt;/a&gt; Refactor method to move to merge the body of the negative form (isNotEmpty()) to the positive form (isEmpty()).&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;c1&quot;&gt;//Remove unused isNotEmpty() method. If you still need it make sure it calls isEmpty()&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!(&lt;/span&gt;&lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// replace method call by implementation.&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Step 4:
Clean up the positive form a little further&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;==&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// making method implementation more expressive&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;Instead of using a method named &lt;strong&gt;isNotEmpty&lt;/strong&gt; to see whether a box is full it would probably make more sense to introduce a method called &lt;strong&gt;isFull&lt;/strong&gt;. Often you have to search a little longer for names that better convey the right meaning.&lt;/p&gt;

&lt;figure class=&quot;highlight&quot;&gt;&lt;pre&gt;&lt;code class=&quot;language-kotlin&quot; data-lang=&quot;kotlin&quot;&gt;&lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;main&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;mi&quot;&gt;7&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
    &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;).&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;k&quot;&gt;private&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;print&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isFull&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;())&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;//Replaced isEmpty() with isFull()&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box contains: ${value}&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// Swap&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;else&lt;/span&gt;
    	&lt;span class=&quot;nf&quot;&gt;println&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&quot;box is empty&quot;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;)&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// Swap&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;

&lt;span class=&quot;kd&quot;&gt;class&lt;/span&gt; &lt;span class=&quot;nc&quot;&gt;Box&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;kd&quot;&gt;val&lt;/span&gt; &lt;span class=&quot;py&quot;&gt;value&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;nc&quot;&gt;Int&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;?)&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isFull&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;!&lt;/span&gt;&lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;c1&quot;&gt;// Introduced new method in its positive form&lt;/span&gt;
    &lt;span class=&quot;k&quot;&gt;fun&lt;/span&gt; &lt;span class=&quot;nf&quot;&gt;isEmpty&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;()&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;n&quot;&gt;value&lt;/span&gt; &lt;span class=&quot;p&quot;&gt;==&lt;/span&gt; &lt;span class=&quot;k&quot;&gt;null&lt;/span&gt;
&lt;span class=&quot;p&quot;&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/figure&gt;

&lt;p&gt;There’s no reason to use complex and confusing double negatives in your code. So do us all a favor. &lt;strong&gt;Don’t not avoid double negations&lt;/strong&gt;.&lt;/p&gt;</content><author><name>Gideon Hoogeveen</name></author><category term="[&quot;kotlin&quot;, &quot;refactoring&quot;, &quot;boolean&quot;]" /><summary type="html">Booleans are the bread and butter of decision making in most modern programming languages and in Kotlin this is no exception. I will discuss with you some ways to clean up your boolean logic and you will explore some best practices in giving good positive names to our binary friends.</summary></entry></feed>